SR.

Works/Projects

Spin-Android game

2D Hyper Casual game where it includes simple player mechanics ,dodgeable enemies and collectable assets. We tried implementing ai enemy toour game but unfortunately it didn't turn out well.

  • utilised a variety of plugins, including LeanTween and Camera shake effects.
  • partical effects were employed to enhance the game's clarity and appearance.
  • There are basic gameplay elements, animations, post-processing effects, and sound effects in this game..
  • My friend and I under the name Steadfaststudios published the game on the PlayStore.
  • Used Tools

    Unity Photoshop Visual Studio Figma Android

    Square Madness

    The game was created with the Unity Engine and released on the Play Store. The game's mechanics are straightforward; the player must avoid enemy bombs and spikes while collecting points like gold, gems, and other valuable items. I primarily worked on the UI Design, sprites, and animations for it. The first game created in Unity and released on the Playstore was this one. I gained a better understanding of UI and asset creation thanks to this game. and discovered creator side view and analytics.

  • Starting with this game and uploading it to the play store was done completely without any prior game development knowledge.
  • As a UI and game designer, I gained a lot of experience and knowledge about tools that are utilised in Unity.
  • While developing this game, I learnt how to use prefabs effectively and learned about different sprites, sprite sheets, the UI canvas, scene management, build settings, and player preferences. In-game Unity advertisements
  • Used Tools

    Unity Photoshop Visual Studio Android-Studio

    Its All About Us!

    It's a cooperative local multiplayer game with a dualistic premise. As a programmer and team leader, I gained a lot of knowledge via this project. It aided in my learning more about team leadership and finishing a game within a set amount of time.

  • Supervised a group of six people who worked on a duality-based game for the Chennai Global Game Jam.
  • Successfully created the game in the allotted 48 hours and uploaded it on their website.
  • The amount of duties I had as the team leader was excessive, yet our group was strong enough to solve many issues. We all closely collaborated on this game, faced numerous challenges, and found solutions.
  • With our dedication and enthusiasm for game development, we were recognised as winners at the Chennai Global game jam.
  • For desktop platforms like Windows 10/10.1/11, Mac OS, etc.
  • Used Tools

    Unity Photoshop Visual Studio Adobe XD

    Try Dodging

    A hyper-casual game with an endless run that was created using the Build Box game engine requires the player to gather points. While creating this game, I gained a lot of knowledge and experiences. The build box learns how nodes can be implemented in games by using certain nodes to produce the player actions. pre-loaded assets from the build box library for UI interface nodes.

    Used Tools

    BuildBox Engine Photoshop Nodes In-Built assets

    AR Applications

    The first AR project was completed utilising the Unity Engine and its AR, XR, and Vuforia SDK plugins. It's an AR-based game that makes use of the camera on gadgets like mobile phones and webcams. This game is designed for Android smartphones. To play, simply position the camera on the device and press the start button. Balloons will then keep dropping from the top, and you'll need to shoot them using the UI shot button on the bottom right.

  • Vuforia SDKs were mostly used with Image targets, and work was done with single-level, multiple-level, and other ITs.
  • In Unity, I worked on AR buttons, and I utilised this to make a piano project.
  • Vuforia was used in numerous projects, including the solar system project, the piano, single image target, and multiple image target.
  • Used Tools

    Unity Vuforia Visual Studio AR-Plugins Android

    SaloonShooter - PC

    A FPS game in this player is a gunslinger who is on a quest to prove his talents and challenge people. These challenges take place at bars where all the gunslingers participated to win, and the player has to beat the other gunslingers' top score. The task is straightforward: within the allotted time, the player must fire the bottles they have set in themselves.

    Used Tools

    Unity Engine Photoshop Asset Store & Quixel Bridge In-Built assets

    TreasureHunt - PC

    In this first-person open-world game, the player takes on the role of a treasure hunter who must search the map for all of the treasures scattered throughout it. The game is completed once the player has discovered all of the treasures hidden throughout the map.

    Used Tools

    Unity Engine Photoshop Asset Store & Quixel Bridge In-Built assets

    Mars Survivor - PC

    First-person open-world game, this game set in 2050, the player character is an astronaut on a mission to mine valuable resources on Mars. After a crash landing, they must survive the harsh environment by managing oxygen, finding water, and scavenging for resources. The player character must mine for resources to craft tools and equipment while exploring dangerous underground caves. The goal is to survive and complete the mission to collect enough resources to make the effort worthwhile.

    Used Tools

    Unity Engine Photoshop Asset Store & Quixel Bridge In-Built assets